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Dragual Monarth
Player ID: 206015
~Register to the game as an adept of this player~
Regeneration : 103
Energetic immunity : 64
Trade sense : -10
Briskness : 84
Initiative : 67
Defence : 622
Attack : 1096
Power : 260
Luck : 67
Dowsing : 4
Herbalism : 1
*excavation : 4
Finesse : 4
Woodcutting : 5
Volition : 294
Cartography : 14
Experimentalism : 0
Mining : 0
Waterhandling : 0
Gardening : 0
Medusa Ceremonial Armour
Silver Set
Element Principle = 4000
Principle of Imagination = 870
Principle of Balance = 1089
Darkness Principle = 4000
Time Principle = 4000
Reabilitated criminal. Date of release 26/09/2011
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Battle stats
Won: 1909 | Lost: 2351
Honor: 4989
MindPower: 5
You are not yet a member of any alliance
Some of my creatures
Sentinel Dalafar The Confessed Elemental V Master Sharptear Rustgold Madhorn Vampire Lord Water Daimon II BloodPact Dark Archer III Reanimated Roots Constipated Pimp Exfoliating Grasan


Personal Achievements
  • I successfully defeated the Loreroot Tree Guards and have gained access to the lands of Loreroot.
  • I have gained citizenship within Necrovion.
  • I was granted access to the alliance of the Tainted Warriors.
  • I have collected a great deal of secret documents and clues.
  • I have gained a taste of a black liquid...

Wish List
  • I would like access to the hidden scene in the graveyard.
  • Access to level 3 and 4 clues.
  • A Stone Ritual Goblet.
  • A spell that can remove the effects of another spell.
  • The Send to Trial of Agony spell.
  • Access to the House of Tainted Times Interior.
  • A Movelock Trap Spell, which, when cast in a scene, would linger until the target player enters the scene (or for until a fixed period of time expired) then trigger and act as a normal Movelock spell, with a slightly lessened duration. 
  • A GG Drach.
  • A Tome of Blood Magic
  • The ability to make my Spells cost VE rather than Heat.

  -Never let your enemy know the real way in which you will defeat them. Lie, cheat, steal as it is war and your opponent would do no less. Always have more than one plan. Win the fight before it even begins. 

 
 
Somethings to think upon.

  1. What is a sword?
A sword is an object used to inflict harm upon another.
~A sword can be anything. A metallic object, an idea, or a person. Don't always take the most direct or most painful attack. Sometimes, it is better to wear down your enemy while conserving your energy. Then, once you see that they are weak, strike a hard blow at their weakest point. However, keeping this up to long may cause your opponent to catch on and change tactics.
  2. What is a shield?
A shield is an object used to deflect harm.
~The most effective use for a shield is to push the weapon away from it's intended path. A block. However, this is not always an easy thing to do. In this case, brute force is required. While your enemy moves to strike, send your shield directly at your foe before they are too close.
  3. What is armor?
Armor is a series of objects used to reduce damage taken.
~Armor is hard to come by at times. Sometimes it can be as simple as apathy, or as complex as a line of deep fear that you have invoked upon others. However, armor is, again difficult to come by.
  4. What is an army?
An army is a gathering of characters with an objective, generally intended to battle another army.
~The means behind this is simple. Gather friends as there is strength in numbers. Yet like any general, choose carefully. Choose friends that you TRULY can trust and put your faith in. 
     
Always examine an enemies weakness, but never forget their strength.

     


Page 581 - The Hunt for Red Presents
The elves, tiny men, and various small creatures named similarly are little known among the folk of MagicDuel, however one thing that should be known is that they are fiercely loyal. They are especially fond of those who they work with, work being a key part of their lives. One such person was the Pickle Meister, and the elves, upon hearing of their sad departure from the world began their usual mourning routine, drinking morning til night in their memory... As you might imagine, this was not entirely useful for those attempting to determine where the presents went.

After slowly returning to the land of sobriety the archive Elf came back to find their small office missing with newly formed sierras of white and brown. Upon careful inspection this turned out to be a papery concoction of missives sent from Loreroot. After deciding that resolving the situation with Drachorn fire may cause too much ancillary damage, the elf decided to read one. In the letter chosen for its closeness to the bottom of the pile, and within easy reach, the Queen of Loreroot requested an audience and expressed concern at the lack of replies to previous messages. This would have to be solved thought the elf, and a big’un would be needed to move the rest of these letters. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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